// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/GameState.h"
#include "PickupActor.h"
#include "RPGGameState.generated.h"

UCLASS()
class RPG_API ARPGGameState : public AGameState
{
	GENERATED_BODY()

public:
	ARPGGameState(const FObjectInitializer& ObjectInitializer);
};